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Urgent! Realistic 3D Characters Team Lead Job Opening In Czech Republic, Czech Republic – Now Hiring Room 8 Studio

Realistic 3D Characters Team Lead



Job description

Superpowers
you have are

  • Proven experience as a Project Lead or Team Lead within a Realistic 3D Character Art team in a game development environment;

  • Ability to manage and review the quality of the team’s output, ensuring it meets artistic and technical standards;

  • Skills in mentoring, guiding, and resolving artistic and technical challenges within the team, as well as providing clear, constructive feedback;

  • A refined artistic eye and commitment to high-quality visual standards;

  • Comprehensive industry knowledge of current pipelines, tools, and trends;

  • Strong expertise in full-cycle character creation, including high-poly sculpting (ZBrush), SubD modeling (3ds Max/Maya), topology for animation, cloth simulation (Marvelous Designer), anatomy, UV mapping, texture baking, and texturing (Substance Painter);

  • Upper-Intermediate+ English level (written and spoken) for seamless collaboration and documentation;
  • You’re a rockstar
    if you have

  • Experience with game engines (Unreal 4/5, Unity, etc.);

  • Proven ability to create creatures;

  • Understanding of rigging and animation pipelines;

  • Strong foundational drawing skills.
  • As a part of Room 8
    studio, you will

  • Develop 3D Realistic Characters Sub-division and lead projects in this direction;

  • Execute quality control of the work of artists in the team;

  • Assist and solve problems in the team that are related to the artistic and technical side of the project;

  • Organize the work of the team within the project and specific tasks;

  • Create technical specifications and guides;

  • Build a team with the support of a strong recruiting department, participating in the hiring process as a technical interviewer and reviewer;

  • Develop a portfolio;

  • Estimate projects and take part in test projects;

  • Create high-poly and low-poly models of photoreal characters for games on given concepts;

  • Create optimal UV mapping and texture baking (normal, AO, etc.);

  • Work with texturing in Substance Painter (hand-paint texturing in case the project requirements).
  • Join Us.
    get even more!

  • Competitive financial reward (yes, we are fair enough);

  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);

  • Health insurance, paid vacation and sick leave;

  • Culture of diversity & inclusion to unite the most outstanding talents;

  • Community of people who understand your game passion.
  • 30189


    Required Skill Profession

    Art And Design Workers



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